A reply to my AI post
Now that Bruce Geryk has become a regular blogger as well as a regular reader of Portico, he has commented on a couple of my posts.
Be sure to read his new post. It's a reflection/reply to my recent thoughts on game AI in general and wargame AI in particular. He started chafing in the comments to that post, but thankfully he took the time to right down his thoughts in more detail.
As usual, he takes up the cudgel for Korsun Pocket and SSG. And, as usual, he may be on to something.
Be sure to read his new post. It's a reflection/reply to my recent thoughts on game AI in general and wargame AI in particular. He started chafing in the comments to that post, but thankfully he took the time to right down his thoughts in more detail.
As usual, he takes up the cudgel for Korsun Pocket and SSG. And, as usual, he may be on to something.
1 Comments:
"AI is not so much Artificial Intelligence ... but more of a Scripted Conditional Opponent that is carefully equipped by the scenario designer to respond to a certain set of reasonable circumstances"
Interesting. And that fits with the description Roger Keating gave me a couple years ago after the release of Korsun Pocket: he said you could essentially make your own AI scripts using the scenario editor because that's how they programmed the game's AI themselves. Maybe they're just really good at scripting.
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