Portico

An occasional weblog of one man's musings on computer strategy games.

8/26/2006

In lieu of Gameblogs...

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Since Gameblogs still hasn't processed the feed for my new location, here's a reminder that there is over a week's worth of stra...
3 comments:
8/16/2006

Move almost complete

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The transition to the new domain is close enough that I will now begin regularly posting over there. So, update your bookmarks and feeds for...
1 comment:
8/14/2006

Forge of Freedom

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One of 2005's biggest disappointments for me was Crown of Glory from Western Civilization Software by way of Matrix. The ambitious Nap...
8/13/2006

More than a feeling

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Between finishing up an article and doing some much needed house cleaning, I found the time to learn three new board games. My friend and co...
2 comments:
8/10/2006

While I'm talking about awards...

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My homeland has announced the nominees for the first ever Canadian Awards for the Electronic and Animated Arts . Dubbed the "Elan"...

Gphoria 2006 fails to amuse

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Not having cable, I missed Gphoria 2006. Even if I had it, I'm not sure I could have stomached much of it, if Kyle Orland's summary ...
1 comment:
8/09/2006

Commander - Europe at War

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Slitherine Strategies has unveiled the first shots of its new World War II grand strategy game, Commander - Europe at War . Though many peop...
8/08/2006

September CGM is out

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It's a big issue for a big month. School starts again (but not for me, it seems) and the console section is very thin. So there is a lot...
4 comments:
7/26/2006

Another brief update

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The friend handling a lot of the domain transition stuff is going through a rough time, so the big move will have to wait until after I deal...
7/18/2006

Still Alive but Still in Transition

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The last couple of weeks have been busier than I expected and the migration to the new location is taking its good sweet time. I have a ton ...
7/05/2006

Preparing to Move

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Be ready to reset your RSS feeder if you got it. If you've visited Portico in the last day or two, you probably noticted that it looked ...
6/30/2006

Glory of the Roman Empire

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Even though the score translates as average, so far, I'm the big, bad Hun when it comes to evaluating Haemimont/CDV's Glory of the R...
6/28/2006

Fall From Heaven

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The great hope for Civ IV was that its open architecture would lead to a lot of creative and unusual mods, taking the basic design of the g...
3 comments:
6/27/2006

The Ten Best Years

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Next Gen has an interesting story on what they see as the ten greatest years of gaming. I won't spoil their story by listing the punchl...
5 comments:
6/26/2006

Strategy Games of the Half-Year 2006

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It's been a good six months for strategy games. So good that I've had a hard time winnowing my list down to the top three of the yea...
6/24/2006

Profiling Gamers

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Only a Game has released some of the results from a survey they took of gamers. The intent of many of these question is to establish whethe...
6/21/2006

Sid Meier is always right

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I was at Firaxis yesterday, mostly tagging along with a fellow scribe as he worked on a preview of an upcoming game. He had a chance to talk...
2 comments:
6/18/2006

A Sense of History

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I've been listening regularly to the PC Gamer Podcast for the last month or so, and it is getting a lot better. The addition of a singl...
5 comments:
6/17/2006

Firaxis podcast

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I'm an admitted Firaxis fanboy. Though I will often take shots at the company for resting on Meier's past triumphs, I can't deny...
6/16/2006

Developer Interview: Xavi Rubio

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I recently noted that Rise and Fall: Civilizations at War has some of the best RTS naval mechanics around. And, considering the dearth of g...
2 comments:

School's Out

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The last exam taken, the last form submitted, the last tearful farewell from a student and my year of teaching has come to an end. I had a l...
5 comments:
6/14/2006

Rise and Fall - Between Good and Average

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You can read my review of Midway's Rise and Fall: Civilizations at War here . Actually, this is Stainless Steel Studios' game - the...
6/12/2006

Peace, Love and Understanding - Zero Coverage

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This month's CGM has my review of Breakaway Games new "serious game" A Force More Powerful. And so far, it is the only review...
1 comment:
6/09/2006

What I've Written for Games Radar

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Previews Rome: Total War - Alexander Reviews Rise and Fall: Civilizations at War Glory of the Roman Empire

Macedonia: Total War

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You can read my hands-on preview of the new Alexander expansion to Rome: Total War at Games Radar . This is my first, but hopefully not fi...
6/07/2006

New Paradox Expansion

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Victoria is the ugly stepsister of the Europa Universalis games. It's good, but fatally flawed in a number of ways. Even the much vaunt...
4 comments:
6/03/2006

CGM Summer Issue

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Computer Games Magazine has a combined July/August issue this year, which makes sense since they are trying to launch their MMO mag. One les...
7 comments:

Then there were three...

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Paradox has postponed the release of Roman city-builder Heart of Empire Rome until the first quarter of 2007. No reason was given for the ...
6/01/2006

It's the little things...

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Gamespot has a nation preview of the Persians for Midway's upcoming Rise and Fall: Civilizations at War , Stainless Steel Studios' ...
1 comment:
5/29/2006

Irrelevant?

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There are lots of reasons to criticize Game Informer , Gamestop's pet magazine. Subscriptions are often pushed on consumers (It's t...
5/26/2006

Any good gaming pod/videocasts?

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I love talking about gaming almost as much as I love writing about it. I don't pretend to know all there is about the subject and there ...
7 comments:
5/24/2006

Rise of Legends Packaging

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I'm still trying to suss out the nuances in Rise of Legends . I've been told this is a game for RTS wonks, which I used to be but ha...
5/23/2006

Turn based is not the same as smarter

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Bruce Geryk gets the Matrix Games newsletter, and I don't. If I did, I probably would have written what he did , but it would have had ...
24 comments:
5/21/2006

The Perfect Strategy Game?

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GameSetWatch has published a design blurb for the "perfect strategy game" as envisioned by IGDA co-ordinator Michael Lubker. His ...
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