<< Portico: August 2006

8/26/2006

In lieu of Gameblogs...

Since Gameblogs still hasn't processed the feed for my new location, here's a reminder that there is over a week's worth of strategy gaming discussion at Flash of Steel. Here's hoping that FoS gets approved soon.

8/16/2006

Move almost complete

The transition to the new domain is close enough that I will now begin regularly posting over there. So, update your bookmarks and feeds for www.flashofsteel.com. The template will change a bit over the next couple of weeks, including a fancy schmancy new logo.

See you in the new digs.

8/14/2006

Forge of Freedom

One of 2005's biggest disappointments for me was Crown of Glory from Western Civilization Software by way of Matrix. The ambitious Napoleonic Wars game had too much of everything except clear documentation and feedback. It has just been patched again, but I don't have much of a desire to load it up and see what has been fixed.

But there was enough positive feedback from users that Western Civ and Matrix are teaming up again for another historical strategy game, Forge of Freedom: The American Civil War, 1861-1865. Allen Rausch has an early preview over on Gamespy.

At first glance, the political subgame inspires fond memories of the SSI classic No Greater Glory. The battle engine looks much improved, too, though the two hour tactical battles in Crown of Glory had me reaching for the auto-resolve button every single time.

Still too soon to tell if the game is any good, of course. No release date yet. Stay tuned for more news as I find it.

8/13/2006

More than a feeling

Between finishing up an article and doing some much needed house cleaning, I found the time to learn three new board games. My friend and colleague Bruce Geryk is always introducing me to new stuff, either because he pities my mostly board game free existence or because he just likes finding new people to humiliate.

The titles of the games themselves are quite evocative: Lost Cities! Ra! Thurn und Taxis! Well, that last one isn't very evocative since I'm not quite sure what it means. But Bruce told me it was about delivering the mail across Germany.

Only it wasn't. Ra wasn't about the Egyptian Sun God either. And Lost Cities was only peripherally connected to the exploration of uncharted lands for undiscovered civilizations. For all three, the mechanics of the game were only tangentially related to the themes surrounding them. Thurn und Taxis could have been about map making or road paving, since it was about tracing routes on a map. It didn't have to be Germany, but it is a German game.

Brett Todd was playing a couple of the games with us, which is interesting since we'd recently engaged in correspondence about the recent Roman city builders and Glory of the Roman Empire and CivCity: Rome. (You can find his reviews of both on Gamespot.) One of the central points we are both interested in for a city builder is whether it "feels" right. Is the historical ambience there? What connects the player to the setting?

No one has these sorts of expectations for a good board game. The very best board games (Puerto Rico, Settlers of Catan, even chess) are able to exist simply as rule sets with themes only loosely attached. There are exceptions, of course. Many of the greatest Avalon Hill games were perfect blends of theme, rules and playing pieces.

How many computer games have that luxury? If Stronghold didn't focus your attention on the building of a castle, players would be miffed. Caylus, a game about a castle, can be won without building the castle at all.

It's easy to say that this is natural because board gamers can't process all the stuff that a computer can, but that's putting the question backwards. Abstract design is discouraged and the setting of a computer game becomes the determinant of what goes in and what stays out. Developers seem to start with "let's make a game about World War II" and then try to find a way to make WW2 happen on screen. I doubt anyone sat down and said "We need an Egyptian board game" and then decided that it should involve bidding on cards with point values.

One is not better than the other. And I'm not going to give Glory of the Roman Empire a do-over because it might have been trying to keep things light and abstracted. But it is intriguing that computer game designers clearly put the setting at the beginning of the design phase where many great board games do not.

Oh, and all three are very good games. Ra was being billed to me as "the best 3 person game ever" and pretty much lived up to that billing. It probably helped that I didn't embarrass myself too much in any of them.

8/10/2006

While I'm talking about awards...

My homeland has announced the nominees for the first ever Canadian Awards for the Electronic and Animated Arts. Dubbed the "Elan" awards, they will honor Canadian animators and game makers for their work.

Ubisoft cleans up in the nomination count, but I find it a little worrying that the only PC games they could think to recognize were the good but not great Supreme Ruler 2010 (from Battlegoat) and Doodlebops Club House Games (a Cookie Jar game based on a very colorful children's show).

Not sure what the release date cut-off was, but the absence of Canadian superstar Bioware (Jade Empire was a month earlier than SR2010) is surprising.

Good luck to Battlegoat. My CGM review called their game a "first draft of the future" and the germs of an excellent strategy game developer are certainly there. (I wish no ill to the Doodlebops game, but I'm still not sure what exactly a Doodlebop is.)

Gphoria 2006 fails to amuse

Not having cable, I missed Gphoria 2006. Even if I had it, I'm not sure I could have stomached much of it, if Kyle Orland's summary is reliable - and I am confident it is.

The strategy nominees were Advance Wars, Fire Emblem, Battle for Middle Earth II, Star Wars: Empire at War, and Age of Empires III.

I'm not too familiar with Fire Emblem and only dabbled with eventual winner Empire at War in the demo. I think Battle for Middle Earth II is the best strategy game of the year so far, but the Gphoria nominees stretch back into last summer when the 2005 awards were held.

Age of Empires III
was in Autumn 2005, released a week before Civilization IV.

Which was not nominated.

How can the game of the year for 2005 - not just strategy game, but game period - not get nominated in this category? You can't blame the graphics, since it looks better than either of the console nominees here. It is turn based as are Advance Wars and Fire Emblem.

Now I know I shouldn't take Gphoria seriously. I couldn't even find a list of the winners until today, well after the show aired. And they have awards sponsored by Mountain Dew and Garnier Fructis. I can't quibble with their Game of the Year (Oblivion) since almost everyone is telling me how amazing it is.

But guys. Play Civ IV. And do a recount.

8/09/2006

Commander - Europe at War

Slitherine Strategies has unveiled the first shots of its new World War II grand strategy game, Commander - Europe at War.

Though many people would point to Paradox's Hearts of Iron as the ultimate WW2 game, I always look back to SSI's Clash of Steel, a thirteen year old grand strategy game with a simple economic and political model. It had nowhere near the options available to me in Hearts of Iron, but it did have a certain simplicity that let me pick up and play with very little need to invest time in figuring out what I was doing.

Not that I mind the planning phase in HoI. It's just that there are no really good beer and pretzel grand strategy wargames for this most celebrated of conflicts. As much as I love a good, deep game (Europa Universalis II never leaves my computer), there is a lot to be said for just getting down to invading France without trying to make sure I have enough iron coming in.

Judging from what Slitherine has said so far, this could be that game.

Slitherine's games to this point have ranged from good (Spartan) to unimpressive (Legion: Arena). Despite their emphasis, to this point, on my favorite stomping grounds of ancient history, these charming British chaps haven't quite won me over. I passed over Cult of Mithras entirely.

But all of a sudden I am excited about Commander. The look is simple, the demands on the player seem to be few and it has hexes. Slitherine's games have always played fairly easy, though their battle engine has a lot more going on than it appears.

Commander has tech research (even Axis and Allies had that) but only 50 techs over five areas. Only 12 unit types, and somehow I doubt there is going to be a lot of national variation. Terrain, morale, leadership...all the things we expect from war games in this day and age.

No word on a release date.

8/08/2006

September CGM is out

It's a big issue for a big month. School starts again (but not for me, it seems) and the console section is very thin. So there is a lot to read in the issue that interests me.

My own contributions are minimal. I have a preview of Dominions 3, a review of Hearts of Iron: Doomsday (with an embarrassing typo in the final paragraph) and my Alt.Games column covers Flatspace, Crusaders in Space and New Star Soccer. OK, maybe not minimal.

The big preview is the cover story on Sid Meier's Railroads by Tom Chick. I had the good fortune to see Tom at work when he did this story and the resulting article and interview demonstrates why he is in such high demand as a writer. I'll admit to not being fully sold on the idea of yet another railroad business sim, but the game looks good and, in my brief experience with it, it seems to have that Firaxis polish.

Lara Crigger continues her solid work on social issues and gaming with an article on religious expression and games. Naturally, there is a lot on the upcoming Left Behind game, probably my most highly anticipated game of the fall because so much can go wrong with it. I also look forward to the tortured phrasings of my colleagues if the game part actually seems to work well.

On the transition front, there have been some inexplicable stalls on the other end, demonstrating why friends should be careful working with friends. I may just go for some other hosting option, since I have a logo and everything now.

Expect more frequent updates until I can get everything sorted out.