tag:blogger.com,1999:blog-9494107.post115150253581893550..comments2007-04-17T01:59:35.625-04:00Comments on Portico: Fall From HeavenTroy Goodfellowhttp://www.blogger.com/profile/02891972271809557897noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9494107.post-1151515418965972072006-06-28T13:23:00.000-04:002006-06-28T13:23:00.000-04:00Thanks for the review. I haven't had a lot of inc...Thanks for the review. I haven't had a lot of incentive to try out any mods, but this one sounds intriguing. Going to download it tonight when I get home.Amberhttp://ambernight.orgnoreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151506991659530972006-06-28T11:03:00.000-04:002006-06-28T11:03:00.000-04:00Civ 2 had a much better modding community than Civ...Civ 2 had a much better modding community than Civ 3, I think. It was obviously conducive to the whole scenario based gameplay idea, as was demonstrated in the expansion packs.<BR/><BR/>Not that Civ 3 wasn't. Conquests was a great expansion precisely because it showed how you could adapt the core game to do other things. But I think it took people longer to realize that because the Civ2 art work was easier to manipulate.<BR/><BR/>But Civ 4...modding has only just taken off, in my opinion. The early stuff followed the usual pattern of people making Canadian and Albanian civs, or modding the civics just a bit. The ancient Mediterranean mod, for example, was pretty uninspired at first, but is getting better.<BR/><BR/>I will be going to the ApolyCon next week, so I hope to talk to some of the modders there.Troy Goodfellowhttp://www.blogger.com/profile/17902851756832838024noreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151505323009667692006-06-28T10:35:00.000-04:002006-06-28T10:35:00.000-04:00You might want to clarify that you are contrasting...You might want to clarify that you are contrasting civ4 with civ3, as I think you are.<BR/><BR/>I have been part of the Civ2 community, and I can say it was (and IS - its still active) far more than adding units, etc. There have been fascinating ways of taking the civ2 rules set and the triggers available, and making entirely new games. Look at "End of the Bronze Age" "The Great Game" or the series of Persian history games by Hartel. Truely fascinating and creative, adding much to the gameplay - and yes, teaching alot :)<BR/><BR/>There was also a Microprose provided Fantasy scenario in Civ2:Test of Time.oldcivernoreply@blogger.com