tag:blogger.com,1999:blog-9494107.post115143423029678539..comments2007-04-17T01:59:35.640-04:00Comments on Portico: The Ten Best YearsTroy Goodfellowhttp://www.blogger.com/profile/02891972271809557897noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9494107.post-1151605108889491402006-06-29T14:18:00.000-04:002006-06-29T14:18:00.000-04:00But even the business focus is erratic. 1982 is fo...But even the business focus is erratic. 1982 is focused on the console boom, but entirely misses the creation of Electronic Arts. When it does deal with business, it's almost entirely in the sense of winners and losers with little perspective on why someone is winning or losing. (Maybe you can't do that by singling out years, but if this is a business story...) <BR/><BR/>And the title, sadly, is "greatest years in gaming", so I think it's reasonable to expect more games.<BR/><BR/>It's not like Next Gen doesn't talk about games as fun experiences. There is even a summer preview section.Troy Goodfellowhttp://www.blogger.com/profile/17902851756832838024noreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151603907141898932006-06-29T13:58:00.000-04:002006-06-29T13:58:00.000-04:00In the article's defense, NextGen is a business/tr...In the article's defense, NextGen is a business/trade publication, not a consumer one. So a focus on business makes sense.stevenoreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151514984126951062006-06-28T13:16:00.000-04:002006-06-28T13:16:00.000-04:00I agree that Waugh took the wrong approach for thi...I agree that Waugh took the wrong approach for this subject. Glossing over certain genres or esoterica because they never contributed to the industry machine. Neglecting to mention what attracted people to games in the first place. Focusing on the tangibles because they can be memorized and are beyond reproach.<BR/><BR/>I didn't mind that the article focused on consoles - arcade gaming is the reason games made such huge strides in the late 70s and early 80s, after all. The problem with the article is that it's too business focused. I don't enjoy reading these retellings of industry history. Everyone's heard these stories countless times before; nothing has changed.<BR/><BR/>How about the 10 years of gaming that influenced the medium, or the way gamers think? The arcade gamers of old didn't care about 3D or move-quality presentation - they didn't even know it would be possible.gatmoghttp://toase.netnoreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151506670288571652006-06-28T10:57:00.000-04:002006-06-28T10:57:00.000-04:00Well, I played Doom. And Myst. And some of those o...Well, I played Doom. And Myst. And some of those old arcade games. But yeah, Waugh's best years of gaming don't speak to me.Troy Goodfellowhttp://www.blogger.com/profile/17902851756832838024noreply@blogger.comtag:blogger.com,1999:blog-9494107.post-1151505872438326992006-06-28T10:44:00.000-04:002006-06-28T10:44:00.000-04:00ack! I dont think they mentioned a single game iv...ack! I dont think they mentioned a single game ive played (other than the circa 1982 arcade games). Since I dont play consoles or FPS. <BR/><BR/>I even find Qt3 frustrating to read, since its so dominated by forms of gaming im not really interested in.oldcivernoreply@blogger.com